Should i get la noire or portal 2




















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Learn more ». We have reduced support for legacy browsers. Trending with Friends Activity Feed g Register or sign in to start receiving activity updates from around Kongregate! User Info: Sailor Goon. User Info: TheRock Portal 2 was very fun but it's not as long and doesnt have as much replay value as compared to Noire. Violence, speed, momentum.

User Info: EricksHinumaru. If you're looking for a long game with a good story, L. Noire is your choice. Or, if you're looking for a quirky game with an equally fun story, and the added benefit of a co-op campaign, I'd suggest Portal 2. They're both fairly fun, and I suggest both, but I personally would go with Portal 2 if you have some friends willing to play.

If not, then pick up L. If you're seeing this signature, I have nothing witty to say. More topics from this board Chances of a new game? How do I manually save the game? General 5 Answers How do you save the cars you're driving?

General 3 Answers How would you delete a saved game? Side Quest 3 Answers. Ask A Question. Browse More Questions. Keep me logged in on this device. Forgot your username or password? Cole would go further than I thought was indicated by the instruction "Doubt," and, with a limited list of things to ask about, I couldn't guide Cole to avenues of inquiry that I'd thought of, simply because he hadn't.

This is on top of the fact that, when combing crime scenes or other locations for clues, Cole has the remarkable ability to tell on sight whether something is useful or not -- seriously, why bother making it possible for Cole to pick up random cigarette butts and empty bottles when he will tell you they're irrelevant as soon as he does?

I began to realize that I wasn't really playing Cole Phelps -- I was simply guiding him through a bunch of arcade-like sequences, while the story kept going without my having any real ability to change or guide it.

This was brought home when, while driving during a homicide investigation, Cole mentioned his wife and kids to to his partner. His partner was surprised to learn that Cole had a family, which is reasonable, but so was I, which is not. This is fundamental information about Cole's character, and it is patently ridiculous that the player, who is supposed to be Cole, has no idea about it until that point.

As if that weren't enough, I also had no way to affect the major plot points at all. Now, for some of those points that was perfectly reasonable, since they were events outside of Cole's ability to control. But one of the most significant turning points of the story is when Cole begins cheating on his wife. The game doesn't let the player choose not to do this, or lead the player into making the choice, demonstrating clearly that the game is controlling Cole and that the player is really just along for the ride.

Then towards the end of the game it got even more ridiculous, when without warning I was suddenly playing Jack Kelso instead of Cole. Suddenly Cole was a non-player character, and I was forced to play a character I knew even less about than I did about Cole.



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